

So after even more googling, I found the changes I needed to make and managed to get it 100% working, which is what you see below.That was all a really long winded introduction to this incredibly useful script pasted below, updated to work in C4D R17.

If you have R17 Owen’s script won’t work unless you make a few tweaks. If you use version R16 of Cinema 4D or below, the script Owen has written should work perfectly for you as it is on his Behance page.

Plexus OBJ Sequence Exporter for C4D (free) exported the bare bones of the animation (including the scaled elements) correctly and if I’d been using Plexus, it would have been (appropriately) perfect.Even when I baked the whole MoGraph simulation to keyframes (using NitroBake) it wasn’t working as I needed it to. Riptide Pro ($50) partly worked, but for some reason – no matter what options I set in the plugin – it had an issue with some of the cloner objects that were scaled – they were coming into Element 3D at completely the wrong size and the scale animation was been completely ignored.There are two plugins that I’ve found that export a sequence of OBJ files, but neither of those were working as I needed them to for a recent project. I needed a sequence made up of 1200 individual files to bring into Element 3D for After Effects. OBJ Sequence Export (Python Script, No Plug-ins)Īs of Cinema 4D R17, there’s still no easy, built in method to export an OBJ sequence.
